Category: Uncategorized

… I’m back in the saddle (again)

After a few months of playing video games, watching far too much TV, and generally bumming around, I’ve decided that I should get back to work on my updated Gamma World rules.

My work on those rules came screeching to a halt when I came to the combat section and decided that the original rules were a bit of a mess (apologies to those who like them, warts and all). Having not played Gamma World since the early 90s (and, even then, I used Bruce Nesmith’s 4th edition rules), I had forgotten how kludgy the game was. That realization discouraged me from continuing on the rules… until now.

The challenge is to create consistent and intuitive rules, while making the game still feel like old school Gamma World. I’m not sure if that’s possible, but that’s the plan. 😉

Metric vs. Imperial… what is your Gamma World preference?

I had just finished rewriting the various physical and mental mutations and, while reviewing them, paused to wonder whether I should eschew the use of Gamma World’s default metric system in favor of the more familiar, to me and those I game with, imperial system. Mentally converting meters to feet and kilograms to pounds, I suppose, is part of classic Gamma World’s charm but, as a stubborn American, think that changing over to imperial would most definitely make to game run more smoothly for my gaming group (which, admittedly, probably won’t be getting around to play this for quite some time).

Does anyone out there have strong opinions on this, either way? I’d like to both hear the pros and cons before making the change and continuing with the rules.

Next Project… Gamma World

Since my gaming schedule never fully recovered from Covid, and I’m too lazy to use my free time for exercise or other forms of self-improvement, I need some kind of gaming project to keep me busy.

My mind keeps going back to creating a “modern” remake of 1st/2nd edition Gamma World. While I love the Bruce Nesmith’s 4th edition rules from the early 90s, I’m aiming at something more basic than those rules.

So… over the next few months I’ll start posting notes on my progress with that project. Feel free to post any ideas that you have for such an undertaking as a comment!

Darlene’s Map, Reborn!

2022 has been good for fans of old-school Greyhawk (my favorite D&D setting), particularly of it’s incredible map by Darlene. Not only do we have Anna Meyer’s new rendering of the classic map, but now Zach Henderson and Robert Conley have teamed up to digitally restore the original map (with Darlene’s permission).

This new take on Darlene’s evocative map of the Flannaess takes the form of a clean-up JPEG map, as well as a PDF map that breaks up the map into layers. This allows viewers to remove text and/or hexes from the map, or change the hex-size from the default, 30-mile, hex to 6-mile hexes.

I’ve attached a small thumbnail of Robert’s preliminary map, but you should click the links above to get the bigger picture (pardon the pun). I’ve also posted links on my Greyhawk site for AD&D3e.

Zach Henderson’s cleaned up version of Darlene’s Greyhawk map.

The Perils of Self-Publishing

I’ve seen that some people have been using online printing services to print up copies of my rules… and have posted pictures of these books on Facebook or in their blog posts.

While it makes me happy to see the product of my many hours of hard work in print, I just wanted to warn others against doing so.

Recently, I had my Lulu account shut down because I was printing out copies of my books for personal use or to give out to the guys that I game with. When one order failed to show up, I contacted customer support and got this reply:

“Hello, We are sorry to hear that your package has not arrived yet. Under normal circumstances, we could assist further in possibly reordering the items, however, it has come to our attention that your Content, titled “Everywhere,” “Dungeons and Dragons,” and other works on the account  may be in violation of the Lulu Membership Agreement, which states that your Content cannot contain material that is intellectual property of another, invasive of privacy rights, defamatory or otherwise questionable and/or determined by us in our sole discretion to violate our Membership Agreement. Dungeons and Dragons and other works on the account may infringe on the trademarks and copyrights owned by TSR Inc. and other companies. Please know that Lulu does not allow fan fiction or reproductions, in any form, to be published on the site regardless of if they are public or for private use. All users are required to read our terms and conditions prior to publishing with Lulu. As a result, we must remove your Content from availability and terminate your Lulu Account.

For more information on the terms and conditions of publishing through please review our Membership Agreement.

Coming soon: The Bard for BX3e

Looking through BX3e, and its advanced options in the appendices, I realized that I should have added the bard class.

I’ll be posting that in the next few days. It will be somewhat like the elf class, in terms of spell progression, and take spells from the magic-user, cleric, and druid spell lists (with a few added spells that are for bards only).

Also because my tastes, and those of the guys I game with, lend themselves to more modern rule conventions, I’m sure that some old-school gamers don’t care for some of the changes made to both BX3e and AD&D3e. I’ll be posting some optional rules (stat generation, ditching some saving throws, etc.) that bring both games more in line with older versions of the game.

Rear Cover Conundrum for BX3e

In order to keep things simple, I thought a simple hex grid would serve as a decent rear cover for BX3e (like the one on the rear cover of the Gamma World rules from the same time period):

Maybe a map of the Grand Duchy of Karameikos would be a better option. Or…

Maybe the Expert rules cover on the rear cover. (?)

I think, looking at the three of them, that I’m partial to the map of Karameikos. Hmmm… What are your thoughts?

… almost there!

Thank you for your patience in waiting for me to finish up my BX3e rules. At this point I’m down to the last few pages of proofreading.

On the plus side, my going over the rules has uncovered some spells and other content that needed to be added. Also, when adding “Advanced Options” in the appendices, the added time gave me time to think about what additional, advanced, content to add. So, at this point, the core rules include the following classes: Clerics, Dwarves, Elves, Fighters, Halflings, Magic-Users, and Thieves. The “Advanced Options” allow for the inclusion of: Druids, Gnomes, Half-Elves, Half-Orcs, Monks, Paladins, and Rangers, as well as rules for multiclassing.

Within the next few days I’ll be posting a link for the rules and asking you all to look them over. I’d appreciate if you let me know of errors or unclear text that you find, or of suggestions that you have (with the caveat that this is a more modern take on old school rules, leading to a slight improvement of characters over their older equivalents).