Month: June 2019

Fjarrstrand Revisited

Download Link:  The Fjarrstrand Sagas, Revised and Expanded


While I’m posting updated rules, I may as well post my expanded rules and setting info for the Fjarrstrand Sagas.  I first posted notes on this setting 2 years ago, along with this blurb:

With Ragnarok and the death of the gods, the world-tree, Yggdrasil, itself perished.  Following its collapse, the nine worlds were wracked with cataclysmic earthquakes, volcanoes, and hellish storms as the realms became intertwined.  

Midgard, as the primary battleground between the giants and gods, was rendered uninhabitable.  Driven by desperation, sailors tried to brave ocean voyages westward… seeking new lands beyond the storm-tossed and turbulent ocean.  Of those who set out, only a handful of Viking crews that set out from the British Isles and Iceland found the new land that came to be called The Distant Shore or Fjarrstrand.  Two of those crews returned to the ruins of Midgard in order to lead their people to the shelter of this new paradise.

Humans are relatively new to theses lands, having first sailed here from dying Midgard nearly 500 years ago.  As a new homeland to humanity, Fjarrstrand is a largely unexplored realm.  Humans live in small swaths of coastal and frontier lands that they have carved out for themselves, while always seeking to expand their holdings.

Fjarrstrand’s ocean is strewn with numerous islands and rocky outcroppings, and is home to various horrors that prey on the ocean’s bounty and on those who ply its waters.  In the ocean’s northeastern expanses, particularly in the area surrounding The Mistgate, thick fog blankets the water’s surface.  To the north and northwest, great mountain ranges and frozen wastelands teem with jotuns and other horrors.  The primeval forests of western Fjarrstrand are home to its native people, the alfar (elves) and other creatures of faerie who view these newcomers as unwelcome guests.

With the release of Everywhen, I’ve expanded the rules and added slightly more content (based upon my running the campaign with friends).  Enjoy!


At last… The Monstrous Manual

I’ve recently updated both the Player’s Handbook and Dungeon Master’s Guide (minor tweaks to the layout, correcting some of the ever-present typos, and adding a few more converted spells) for AD&D3.

The real time-sink of late has been my work on converting the 2nd edition Monstrous Manual for my AD&D3 rules.  It’s been something that I’ve meant to complete for the past 10 years because, without it, the rules really were not complete.

So, finally, it’s done (though I’m sure you’ll find plenty of typos within, as I’m terrible at self-editing).  Here, without further ado, is The Monstrous Manual.  Be warned that it’s a beast of a file; 400 pages long and over 100Mb in size.

Please send any comments, suggestions, or corrections my way.  Thanks!

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