On the advice of my fellow geek, Steve, I’ve decided to start up my blog once more… and use it to discuss the design and development of my pet project:
AD&D 3rd Edition Player’s Handbook
AD&D 3rd Edition Dungeon Master’s Guide
AD&D 3rd Edition Monstrous Manual
For those unfamiliar with my labor of love, here’s a quick explanation. AD&D 3 is my attempt to mesh the best elements of AD&D, Castles & Crusades and 5th edition D&D into a cohesive, relatively rules-lite package.
Within the pages of AD&D 3rd Edition you’ll find the 7 player character races (humans, dwarves, elves, gnomes, half-elves, halflings and half-orcs) common to AD&D, Castles & Crusades and D&D 3.X, as well as 11 character classes taken from AD&D and Castles & Crusades. The 4 core classes are the cleric, fighter, magic-user and thief. The cleric has 2 subclasses; the bard and the druid. Fighters have 3 subclasses; the barbarian, paladin, and ranger (I eliminated the cavalier due to its overlap with the fighter class). The magic-user has no subclasses, but I’ve included rules for specialist wizards such as illusionists and evokers. The assassin is a subclass of thief. Monks serve as an optional, 5th, core class.
Mechanically AD&D3 is a d20 lite game, drawing its inspiration from the SRD, 5th edition, and Troll Lord Games’ excellent Castles & Crusades.
I’ll use this blog as a design journal; where I’ll go into further detail about AD&D3… describing my design choices and the reasoning behind those choices, providing rule updates as I tweak the rule pdfs, and wondering aloud as to what rules I’ll muck with next.