On the advice of my fellow geek, Steve, I’ve decided to start up my blog once more… and use it to discuss the design and development of my pet project:
For those unfamiliar with my labor of love, here’s a quick explanation. AD&D 3 is my attempt to mesh the best elements of AD&D, Castles & Crusades and 3rd edition D&D into a cohesive, relatively rules-lite package.
Within the pages of AD&D 3rd Edition you’ll find the 7 player character races (humans, dwarves, elves, gnomes, half-elves, halflings and half-orcs) common to AD&D, Castles & Crusades and D&D 3.X, as well as 13 character classes taken from AD&D (including the Unearthed Arcana supplement) and Castles & Crusades. The 4 core classes are the cleric, fighter, magic-user and thief. The cleric has 2 subclasses; the bard and the druid. Fighters have 4 subclasses; the barbarian, cavalier, paladin and ranger. The illusionist is the sole subclass of the magic-user and assassin is a subclass of thief. Monks serve as an optional, 5th, core class.
I’ll use this blog as a design journal; where I’ll go into further detail about AD&D3… describing my design choices and the reasoning behind those choices, providing rule updates as I tweak the rule pdfs, and wondering aloud as to what rules I’ll muck with next.